Unlike the quest that is character driven, the adventure
story is all about a journey. The character is action-driven and doesn’t have
to grow in any way. The reader vicariously experiences exotic, strange, or dangerous
places as the main character (MC) seeks something. As in all stories, there is
a beginning, a middle, and an end.
Fairy tales are simple adventures. Let’s look at Tom Thumb. In the beginning, Tom is born into an ordinary home. Though he is only the size of a thumb, he finds ways of helping his father. Some men who would exploit him for monetary gain want to buy him. His father refuses the offer. But Tom recognizes an opportunity to see the world. He asks his father to sell him and promises to come home again.
The middle shows Tom during his journeys. Before the men
reach the town where Tom will go on display, he escapes [adventure one] and
hides in a mouse hole until they give up searching for him. He wakes from a
night in a snail shell and overhears robbers that plot to burglarize the
parson’s house. He offers to help them [adventure two], but when he is inside
the house he raises a ruckus that scares the robbers away. While hiding in a
hay pile, a cow eats him [adventure three]. He cries out. Thinking that the cow
is possessed, the parson kills it and throws its stomach on a dung heap. A wolf
comes along and gulps down the stomach in one piece [adventure four]. Tom
directs the animal to a place where he can get all the food he wants.
The journey ends when Tom’s father finds the wolf in his house, kills him, and frees Tom. Tom’s reward is returning safely to his home and receiving his parent’s love.
The adventure is one of the most popular plots. Examples of
this story form are: Mort d’Arthur, Around the World in Eighty Days,
Robinson Crusoe, Grapes of Wrath, Raiders of the Lost Ark , and the Left Behind Series.—Quinn
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